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Gtr evolution enb
Gtr evolution enb












  1. #Gtr evolution enb install#
  2. #Gtr evolution enb full#
  3. #Gtr evolution enb windows#

Something is probably wrong with v-sync in this game, If you use high resolutions, try Nvidia Fast Sync, for me (DSR x2) it clearly improved the frame rate. Quality=(-1.2) - the same as SamplingQuality from SamplingQuality=(0.2) -1 means highest quality, 2 lower and faster SSAO and raytraced reflection effects depends from screen resolution, decrease SizeScale parameter if you having problems with low fps (enbseries.ini). Use "d3d9.dll" from "x32" folder.ĭXVK config file is included in my preset archive, shows a few relevant information, but you don't have to use it. In this case disable shader cache for DXHR in the graphic drivers. It can reduce the stuttering and adds a few frames. You can use DXVK (A Vulkan-based translation layer for Direct3D 9/10/11).

#Gtr evolution enb install#

Install it for DX9 game, rename Reshade dll to "d3d9_1.dll". Marty Mcfly's (Pascal Gilcher) qUINT and Prod80's shaders are amazing.ĭepth buffer doesn't work with ENB (I can't turn it on without turning off the effects from ENB), so no effects like DoF.

gtr evolution enb

You can use ReShade for additional effects, sharpen, film grain, chromatic abberation, color grading (set UsePaletteTexture=false in this case) etc. You can turn off this feature completely, just change this line in enbseries.ini, to false: You can use any LUT bitmap you want, just a few rules, LUT must be in BMP or PNG format, with "enbpalette" name and must be 256x16 pixels in size.

#Gtr evolution enb full#

You can swap LUTs during the gameplay, DXHR DC must run in the full window mode, just alt+tab the game, change "enbpalette.bmp" to another one of your choice, from a different directory in the "Additional LUTs" folder (for example from "CyberPunk 04"). I'm using a LUT bitmap "enbpalette.bmp" for a color grading, in the "Additional LUTs" folder you can find a few more of them. Tune your monitor's BLACK LEVEL, CONTRAST, WHITE SATURATION and GAMMA. (Object Highlight, a bright yellow outline must be turned off manually in the Gameplay settings)

gtr evolution enb

Insert - Screenshot, saved in the game directory The default keys shortcuts, in my "enbseries.ini" file: Copy selected files into your DXHR DC root directory. :\program files(x86)\Steam\steamapps\common\Deus Ex Human Revolution Director's Cut). Copy only "d3d9.dll" from "WrapperVersion" folder (POSTING THE ENBSERIES BINARY FILES ON NEXUS SITES IS STRICTLY PROHIBITED), into your DXHR DC root directory (usually. Anti-aliasing doesn't matter, FXAA High is the highest available mode. Make sure that you run this game in DirectX9 mode and all the game settings are set to max, SSAO too. DXHR DC recompiles shaders during the gameplay, often in the same places, it causes noticeable stuttering when using ENB, very tedious but unfortunately it's unavoidable.

#Gtr evolution enb windows#

ENB for DXHR DC doesn't have UI, so you need to edit "enbseries.ini" file using Windows Notepad or Notepad++. Game settings must be set to max, SSAO too. Don't use DX11 if you want to play this game with ENB.

gtr evolution enb

Allows you to hide game HUD with one key (numpad /).

gtr evolution enb

Allows you to tweak game lens reflections (enbseries.ini). Allows you to tweak ambient lighting and all the game lights and light emitters (enbseries.ini). Removed Rim Lighting visible on characters. Proper and High Quality Ambient Occlusion (tweakable) with Indirect Light Bounces. ENB Screen Space Raytraced Reflections, even for semi-transparent objects such as glass.














Gtr evolution enb